Head of Faculty: Mrs S Lindsay
Staff: Mr Quinton, Mrs Weir
Understanding current and emerging technologies has an important place in the school curriculum. The study of Computing Science will develop the skill set and knowledge to enable learners to become creators, not just consumers, of technology.
Links for Learning at Home
|Digital Skills and BGE Courses
|| National Courses
| 1. Sign up and complete badges to achieve a Bronze,
Silver or Gold digital skills award.
2. Learn to code with MakeCode
4. Build apps with App Lab and code.org
| 1. Bright Red Digital Zone
2. BBC Bitesize
3. Scholar (N5 to AH)
Access via Glow Launchpad
Broad General Education
S1-S2 learners follow a board general education, with Computing Science lessons covering a range of topics including programming and software development, cyber security and resilience, emerging technology and real world systems, web-based systems and database design and development.
At the end of S2 learners will make choices for subjects they wish to take at National Qualification level.
Digital Creators Elective
This is an S1 elective chosen during P7 for the duration of S1. The elective currently has two components:
1. creating through coding;
2. creating digital media.
National Qualification in Computing Science
N3 - Advanced Higher available
Courses are designed to develop knowledge and skills in 4 key areas: Computer Systems, Software Design and Development, Database Design and Development and Web Design and Development.
Assessment of both practical skills and knowledge and understanding of content is undertaken at all levels.
The range of software learners are exposed to in our courses is extensive. Much of the software used is open source, and available to download from the Internet.
Some of the software used in our courses
• Serif Suite - video editing, graphics and animation, web design
• Kodu Games Lab – games design and development
• Scratch – programming
• Visual Studio – programming in Visual Basic
• Microsoft Access – database
• Construct 2 - games development
• Notepad++ - web development
• GSuite for Education applications
• Makecode – micro:bit EV3 robot programming
The Faculty makes extensive use of Glow and Google Classroom to provide a virtual learning environment for learners, where they can access resources, homework and receive and submit assignments. It is a collaborative environment which learners are taught to access and interactive with responsibly within our S1/S2 courses.
During the year, learners taking National courses are encouraged to make use of the computing rooms at lunchtime and after school, where appropriate, to ensure they keep up to date with practical tasks and other outcomes from their course. We understand that some learners will not be able to access the Internet from home, and when a homework activity or a coursework task requires Internet access, learners are encouraged to make use of the computing rooms for this purpose.